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DETAILS

Everything a track can do.

Playheads, sequencer types, modulation, conditions, generation, recording and routing. The full picture behind ADEPT.

01 / PLAYHEADS

Three playheads, one pattern.

Orange, Yellow and Blue are independent readers of the same stored material. Each has its own length, direction, speed, clock source, input and output. A 16-step bass line on Orange can play alongside the same notes read backwards over 12 steps on Yellow.

LENGTH

1 to 32 steps per playhead.

DIRECTION

Forward, reverse or ping-pong.

CLOCK DIV

x16 down to 1/16 of the master clock.

CLOCK SRC

Internal, another playhead, or the trigger input.

OUTPUT

Any DIN or USB port, or CV1 / CV2.

SOURCE

Internal stored notes, or external live input passed through the sequencer engine.

02 / SEQ MODE

Eleven ways to read a track.

SEQ MODE decides what kind of instrument a track is. Change it and the TRACK and GENERATOR pages show that sequencer's own controls. Nothing is deleted when you switch.

01 NOTE GRID

Linear step sequencer with Note Grid, Polymetric, Stochastic and Random algorithms.

02 DRUM GRID

Up to 16 drum lanes in one track, driven by the track's drum map.

03 MODU

Continuous modulation curves streamed as CV or MIDI CC.

04 DEFLECTOR

One shared 10 x 10 field crossed by six travelling heads where collisions cause musical changes.

05 EUCLID

One euclidean ring per coloured playhead: steps, pulses, rotate.

06 TRAPDOOR

Three stacked 4 x 4 surfaces. Triggers fall through voids to the layer below, each layer musically affected by another.

07 PATHWAYS

Three connected graphs for Notes, Dynamics and Compose events. Draw the path a sequence takes.

08 CUBE

A 4 x 4 x 3 voxel field crossed by three moving planes.

09 ORBIT

A circular node field crossed by three independently moving rings - move notes for realtime polyrhythms.

10 LOGIC

Two binary lanes combined into an output mask that controls another track.

11 PACHINKO

An 8 x 4 event field with coloured emitters and falling balls. Controlled chance finds new paths.

03 / TYPE → TRACK

Sequencers that play sequencers.

On Pathways, Cube, Orbit and Pachinko, set TYPE to TRACK and each node hands a whole track to the playhead instead of sending a note. Targets play one at a time; a new node stops the previous track and starts the next. Each playhead colour keeps its own handover.

KEYS

Nodes, voxels or blocks play pitched notes.

DRUM

Nodes use the track’s drum map and trigger drum parts.

TRACK

Nodes control complete target tracks, T1 to T12.

REPEAT HIT · CONTINUE

A node aimed at the running track leaves it alone.

REPEAT HIT · RETRIG

Every hit restarts the target from step one, for stutters and re-fires.

04 / MODULATION

Movement inside the pattern.

Every step and every track setting can move while the pattern plays.

TRACK LFO

Repeatedly moves one setting on a playhead: velocity, gate, probability, CC or program.

CROSS MOD

The changing values on one track modulate another. Use a bass line’s velocity to raise a hat track’s probability.

MODIFIERS A / B / C

Three slots per track that change notes, rhythm, timing, loudness or control movement live.

CONDITIONS

A step plays only on chosen loops or performance situations. A fill every fourth loop; a chord on the first pass only.

DYNAMICS

Per-step gate, velocity, probability and program change.

05 / GENERATOR & RECORD

Start fast. Capture what you play.

GENERATOR

Creates KEYS patterns, DRUM patterns or MODU curves from a small set of musical choices. Edit the result by hand.

OVERDUB

Add notes on top of what is already there.

LOOP ERASE

The moving record head replaces material as it passes.

LOOP

Capture one loop, then hear it repeat.

REC Q

Quantise recorded notes, or keep the timing you played.

MULTI-CHANNEL

Three playheads record from their own inputs at the same time.

06 / MIDI ROUTER

Wire anything to anything.

Sources on the left, destinations on the right. Link, filter, split and merge, and change a track's route on selected steps.

SOURCES

DIN 1–3 IN, USB 1–3 IN, CV IN.

DESTINATIONS

DIN 1–3 OUT, USB 1–3 OUT, CV1 / CV2 OUT.

MIDI FILTER

Channel, message type, note range, velocity range, CC and Start/Stop per link.

SPLIT

Note ranges across two or three outputs from one source.

MERGE

Several sources into one destination, each with its own filter.

ROUTER ARRANGE

Step-based output or channel changes per track.

Now see it performed.

PERFORMANCE →